Updates and roadmap history
Wildaria has been patched in public since May 2024: twenty dated updates from the 1.1.x pre-alpha line through the 2.6 world-generation overhaul, the July 2026 closed alpha and the August 2026 alpha patch. Multiplayer and localisation are the two roadmap items still outstanding.

Five years of builds, newest first
Wildaria has been shipped in public in one form or another since 2024, with a pre-alpha versioning line (1.1.x through 2.6) that was reset to a 1.0.x line when the game went to closed alpha. The dates below come from the developer's own Steam announcements; they are useful because they show which systems have been reworked most, which is a decent proxy for where the design is still moving.
| Date | Update | What it was about |
|---|---|---|
| 22 Aug 2026 | Alpha Patch 1.0.9 | Controller rebinding, a work-in-progress respec system in Ora's Overgrown Library — the Orchard of Wisdom, the "Slay All 3 Animal Gods" quest from the Lord, merchant count picker for stackable trades |
| 17 Jul 2026 | Closed Alpha Release | A stability pass after five years of public development, with a taming-and-clarity focus |
| 4 Jun 2026 | The Mountain & the Mole Hill (2.6) | One of the biggest world-generation overhauls yet, plus taming, quests, combat, performance and QoL |
| 22 Apr 2026 | Of Kings & Machines (2.5) | Performance fixes, "getting lost in the world" feedback, and taming experience improvements |
| 13 Mar 2026 | The Adventure Time Update | A 5-year retrospective devlog round the update, plus a 15-person playtest round for QA and feedback |
| 18 Jan 2026 | The Druid Update (Pre Alpha 2.3) | Pre-alpha content update |
| 20 Sep 2025 | The Cave Update | Underground content |
| 4 Aug 2025 | Quality Elevation Update | General quality work |
| 23 Jun 2025 | The Bioluminescence Update | A biome built around bioluminescence |
| 13 May 2025 | Creature Collector Update | The creature-collection side of the pet system |
| 7 Apr 2025 | Companion Arena Update | Arena-style pet activity |
| 1 Mar 2025 | Pre-Alpha & Player Abilities Update | Ability system rebuild |
| 22 Jan 2025 | Release Date Trailer + "Quantity of Life" Update | Trailer plus QoL |
| 16 Dec 2024 | "Quality Combat" Update | Combat rework |
| 11 Nov 2024 | "The First 15 Minutes" Update | Opening experience |
| 22 Sep 2024 | "Character Study" Update | Character systems |
| 11 Aug 2024 | Squash Bugs, Not Pets Update | Bug-fix pass with a pet-themed title |
| 4 Jul 2024 | "Wildaria is like Terraria and Stardew Valley, but in an infinite world" | The positioning announcement the community still quotes |
| 29 Jun 2024 | 1.1.2 — Quality of Life Update 2 | QoL |
| 12 May 2024 | An Ocean Odyssey 1.1.1 | Ocean content |
What the roadmap says
The developer keeps a roadmap in the community channels and has quoted it directly in the Steam forums. Two lines from it are public:
- Multiplayer — delayed along with the Early Access delay, development to resume "this year", with multiplayer playtesting targeted for 2027. Full detail, including the split-screen request, is on the multiplayer page.
- Localisation — planned rather than shipped. The game currently lists English only (with full English audio); the developer has said localisation is coming in a later update and named French as one of the languages in scope.
How to read this list as a player
- Pets are the most-iterated system. Creature Collector, Companion Arena and the taming work inside later patches have all touched it — the developer treats it as the game's spine.
- World generation is the newest priority. The 2.6 overhaul is the most recent structural change, and it arrived with performance work attached.
- Combat and abilities are mature. The last dedicated combat patch was December 2024; since then combat has been touched incidentally rather than rebuilt.
- Meta systems are the least settled. Skill tree size, respec and class identity are the things players have asked the developer to expand most, and the respec system was still WIP in August 2026 — see classes and skills.







