Suggested achievement order
Wildaria — suggested achievement order
A route through the set inferred from Steam global completion rates. High-rate achievements sit in the early game; low-rate ones are late-game or deliberate challenges — so clearing the quick wins first is the efficient path.
Stage 1 · Normal progression (6)
most players get these while playing the main story, no detour needed
- TIMMMMMBBEERRRR — 65.7% (common, other)
- Monke Business — 71.6% (common, other)
- Groundbreaking! — 79.9% (common, other)
- Ding! — 85.8% (common, grind)
- Starter Pet — 87.6% (common, other)
- Unexpected Journey — 88.7% (common, story)
Stage 2 · Mid-to-late game (4)
comes naturally in the mid-to-late game; skipping content will miss these
- Adept Tamer — 20.1% (uncommon, other)
- Bigger they are.. — 23.1% (uncommon, other)
- Make a Sale — 35.8% (uncommon, other)
- Get Good(s) — 45.8% (uncommon, other)
Stage 3 · Needs a detour (7)
requires deliberately going for them, or a bit of execution
- No longer a Teen Titan — 8.7% (rare, grind)
- Godslayer — 9.2% (rare, other)
- Unda da Sea — 10.7% (rare, other)
- Companion Champion — 11.4% (rare, other)
- Unlock a Top Level Skill — 13.1% (rare, story)
- Spirit Snack — 14.9% (rare, other)
- Double Digits! — 16.6% (rare, grind)
Stage 4 · Challenge (3)
needs a specific target cleared — hidden content or higher difficulty
- Trailswept — 4.3% (legendary, grind)
- Expert Tamer — 7.0% (legendary, other)
- Gourd Timing! — 7.5% (legendary, other)
Stage 5 · Endgame / extreme (7)
only a tiny fraction of players have these — endgame or hardcore challenges
- Millennium Compendium — 0.1% (mythic, grind)
- Champion Tamer — 0.1% (mythic, other)
- Centenarian — 0.5% (mythic, grind)
- Champion of Champions! — 0.6% (mythic, other)
- No more Gods... — 0.7% (mythic, other)
- Peak-life Crisis — 1.6% (mythic, grind)
- Master Tamer — 1.7% (mythic, other)







